24 Jun 2019

Annual Report 2018


Catalis plc, the UK group providing development, testing and publishing services for the global video games market, publishes its annual report for the year to 31 December 2018 (“FY18”).

For the full report, please refer to the following attachment:

Download Catalis plc Annual Report 2018

For further information:

Catalis SE
Dominic Wheatley, CEO
Andrew Lawton, Corporate Finance and Strategy Director

Yellow Jersey PR
Charles Goodwin
Georgia Colkin
Joe Burgess
+44 (0) 776 932 5254

About Catalis
Catalis is a diversified UK gaming company focused on the development, testing and publishing of video games. It operates through its wholly-owned subsidiaries Kuju Entertainment, Testronic Laboratories and Curve Digital from seven locations located in the US, the UK and Poland.

Testronic (Testing & Support Services)
Testronic is an award-winning provider of quality assurance services the digital entertainment sector. With over 500 full time equivalents based between the US, the UK and Poland, Testronic has the capacity to deal with projects of any size, from mobile games through to blockbuster console titles and its clients include AAA game publishers and major TV/Film studios.

Curve Digital (Publishing)
Curve Digital is based in the UK and is one of the world’s leading publishers of independent console and PC games. With hit titles such as the hugely successful Human: Fall Flat and Bomber Crew amongst its 35 strong portfolio of games, Curve is positioned well in the indie space and works with some of the best developers out there to bring their games to the widest possible audiences.

Kuju Entertainment (Developing)
Kuju is part of Curve Digital. Kuju is a renowned games development studio that historically created titles on a ‘work-for-hire’ basis for games publishers. In 2016 Catalis purchased Curve Digital Publishing, as part of the execution of the Group’s strategy. Kuju is finishing it’s last ‘work-for-hire’ game and is now working on games to be published by Curve Digital, acting as a ‘first party’ developer and in-house studio.

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